{"id":8772,"date":"2018-08-14T15:08:47","date_gmt":"2018-08-14T13:08:47","guid":{"rendered":"http:\/\/www.maxschoenherr.de\/clock\/?p=8772"},"modified":"2018-08-14T15:13:04","modified_gmt":"2018-08-14T13:13:04","slug":"renderman-test","status":"publish","type":"post","link":"https:\/\/www.maxschoenherr.de\/clock\/renderman-test\/","title":{"rendered":"renderman | test"},"content":{"rendered":"\n<p>i&#8217;ve known pixar renderman since ca. 2005 when it first came out as a plug-in for (then) alias|wavefront maya. at that time it was the king for soft lighting, less technical than mental ray, with often unrealistic but beautiful results.<\/p>\n\n\n\n<p>over the years i lost contact, and in recent months the \u2192 <a href=\"http:\/\/www.maxschoenherr.de\/clock\/arnold-shaders-galore\/\">arnold renderer<\/a> by the spanish programmers from solid angle served all my needs. it is just an amazing tool for lighting, texturing and rendering.<\/p>\n\n\n\n<p>renderman is a direct competitor, and this is my first attempt to use it for a maya scene about \u2192 <a href=\"https:\/\/youtu.be\/pCk6YLhCOLc\">NURBS modeling<\/a>. i&#8217;m quite impressed. the scene has a global and three local light sources. the NURBS fillets are depicted as highly reflective. nice, and not hard to set up.<br \/><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"960\" height=\"540\" src=\"http:\/\/www.maxschoenherr.de\/clock\/wp-content\/uploads\/2018\/08\/NURBS_fillets_renderman.jpg\" alt=\"\" class=\"wp-image-8773\" srcset=\"https:\/\/www.maxschoenherr.de\/clock\/wp-content\/uploads\/2018\/08\/NURBS_fillets_renderman.jpg 960w, https:\/\/www.maxschoenherr.de\/clock\/wp-content\/uploads\/2018\/08\/NURBS_fillets_renderman-300x169.jpg 300w, https:\/\/www.maxschoenherr.de\/clock\/wp-content\/uploads\/2018\/08\/NURBS_fillets_renderman-768x432.jpg 768w\" sizes=\"auto, (max-width: 960px) 100vw, 960px\" \/><figcaption><em>maya scene with NURBS fillets, rendered using renderman<\/em><\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>i&#8217;ve known pixar renderman since ca. 2005 when it first came out as a plug-in for (then) alias|wavefront maya. at that time it was the king for soft lighting, less technical than mental ray, with often unrealistic but beautiful results. over the years i lost contact, and in recent months the \u2192 arnold renderer by [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,2336,922],"tags":[],"class_list":["post-8772","post","type-post","status-publish","format-standard","hentry","category-allgemein","category-autodesk-maya","category-computer-und-it"],"wp-worthy-pixel":{"ignored":false,"public":null,"server":null,"url":null},"wp-worthy-type":"normal","_links":{"self":[{"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/posts\/8772","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/comments?post=8772"}],"version-history":[{"count":4,"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/posts\/8772\/revisions"}],"predecessor-version":[{"id":8778,"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/posts\/8772\/revisions\/8778"}],"wp:attachment":[{"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/media?parent=8772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/categories?post=8772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.maxschoenherr.de\/clock\/wp-json\/wp\/v2\/tags?post=8772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}