the rendering above is how it ended. it involves some atmospheric light distribution and a tiny breeze of depth of field. the focus plane is where the horse’s eyes would be, and this works nicely together with the wireframe shadow. the light sends what is called “god rays” through the wired horse. the next images show different approaches with, at the bottom, an intermediate result. once i had that image, it was only a matter of minutes to refine it for the final rendering. the model of the horse, btw, is from → maya‘s built-in library of 3D objects.