garment | on a chair

i created this piece of cloth in autodesk maya using a simulation method called nCloth: the cloth falls onto a chair which i had modeled beforehand. the texture is based on solid angle’s sheen shading technique. i created two sheen layers which i could mix. what you see in the image below are four variations of a blending mode for the two texture layers. right-click on the image below to enlarge it.

four variations of sheen cloth

below you see a detailed rendering of yet another variation:

one more variation, detail

here is the setup of the scene:

modeling scene, side view

modeling view from the top. light dome, area light, camera

rendering, with chair set aside
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